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    DayZ Is Getting Motorbikes: The Jana, the Enduro, and Ragdolls Are Back


    DaOne

    When Dev Blog 6 mentioned “the newly added motorbikes” in a single throwaway clause, it was the only detail anyone got. Dev Blog 7 is the payoff: two bikes, a two-wheeled leaning simulation, the return of ragdoll physics, and a test server coming in Experimental 1.30 so you can ride them before Badlands even launches.

    The best part for everyone not buying the expansion? Bikes are not exclusive to Nasdara. They are coming to all four maps.

    Note: Bohemia’s standing disclaimer applies: “The information shared in our development blog reflects a work in progress. The details discussed are subject to change before release.” Catching up? See our Dev Blog 6 coverage and the full Nasdara rundown.

    Official DayZ Badlands Dev Blog Week 84 key art featuring motorbikes
    Dev Blog 7 is entirely about motorbikes — a third mode of transport for the biggest map DayZ has ever had.
    Image: Bohemia Interactive — DayZ Badlands Dev Blog (Week 84)

    Bikes on every map, and a test server before launch

    Motorbikes were not part of the original Badlands plan. Bohemia says they became a natural fit once the scale of Nasdara became clear — it is the biggest map the studio has ever built, and a third option between walking and driving a car makes crossing it far more interesting.

    Two things follow that matter well beyond the expansion:

    • Bikes reach all terrains, not just Nasdara — though in lower numbers elsewhere. The team says they want to watch how players use them on each map. The developers’ own video for this section is titled “Motorbikes On All Four Maps,” which is about as clear as it gets.
    • Experimental Update 1.30 will introduce “Many Bikes” servers, purpose-built so you can test them in advance.

    That second point is the one to circle. It means bikes land on Experimental before Badlands releases, and a dedicated high-spawn server type exists to hammer them. Bohemia calls the release date of Experimental 1.30 “the elephant in the room” and says it will be announced as soon as possible.

    A motorbike on open terrain in DayZ
    Bikes are coming to all four maps, with Nasdara getting the highest numbers.
    Image: Bohemia Interactive — DayZ Badlands Dev Blog (Week 84)

    Leaning, steering lights, and walking your bike home

    This is a genuine two-wheeled simulation rather than a reskinned car. The character leans into turns, the handlebar-turning animation drives the feel, and Bohemia had to upgrade its animation systems to make it work. Even the front-mounted light follows the direction you are steering.

    Interestingly, the groundwork was already laid: the team credits the car networking upgrade shipped in Update 1.28 as what made motorbikes possible at all.

    Gears work as they do in other vehicles, but there are new animations for “walking” the bike — pushing it on foot to reposition it, or, as the blog cheerfully puts it, to drag it into the shade when your spark plug is busted. You can walk it with the engine off or in neutral.

    DayZ Badlands Dev Blog Week 84 - Motorbikes On All Four Maps
    Video: Bohemia Interactive — DayZ Badlands Dev Blog (Week 84)

    Ragdolls are back, and they are for crashing

    Here is the one that will get clipped and shared: ragdoll physics are returning to DayZ, reserved specifically for bike crashes.

    Crash at relatively high speed and you get ejected. The mechanics are worth reading carefully, because the two perspectives differ:

    PerspectiveWhat happens
    Other playersThe ragdoll animation triggers and plays out — and crucially, all clients see the character in the same position.
    YouYou briefly fall unconscious.

    That consistency detail matters more than it sounds. A ragdoll that lands differently on each client would be a desync nightmare in a game where your body is lootable. Everyone agreeing on where you ended up is the hard part.

    DayZ Badlands Dev Blog Week 84 - Ragdoll Physics For Motorbike Crashes
    Video: Bohemia Interactive — DayZ Badlands Dev Blog (Week 84)

    The Jana: a Czech moped with three colours and no ambitions

    Bohemia leans on its home country again. The Jana moped is directly inspired by the Jawa 50/05, one of the most commonly owned bikes in rural Czechia — in the late ’60s, as the blog puts it, either the bike every teenager had or the one every teenager wanted.

    • Three fixed colour variations: blue, red, and yellow.
    • Top speed around 70 km/h.
    • Distinctive rounded bodywork, unusual proportions and a characteristic large double seat.

    On the art side it was built with a Sub-D workflow for the smooth curves, with hard-surface parts like the metal panels and wheels modelled in Blender and the seat sculpted in ZBrush. The texturing layers on rust, dust, dirt and grime, with fuel and oil stains around the tank and engine — a vehicle that has “seen extensive use and survived years of neglect.”

    The Jana moped in DayZ, inspired by the Czechoslovakian Jawa 50/05
    The Jana is modelled on the Jawa 50/05 and comes in blue, red or yellow.
    Image: Bohemia Interactive — DayZ Badlands Dev Blog (Week 84)

    The Enduro: 130 km/h and parts you can mix and match

    The Enduro is the serious one, based on the Jawa 500 682 Bitrak — and it is the bike with the customisation hook.

    • Some parts are removable for cosmetic customisation. Base colours are red, yellow, green and blue, and you can mix and match parts however you like.
    • Top speed around 130 km/h — nearly double the Jana.
    • Bohemia also linked an old Jawa performance test advertisement from the Jawa Yezdi Motorcycles channel as period reference.

    The real machine is a 362cc two-stroke single-cylinder with strong torque, complex sport suspension and large 270mm all-terrain tyres. Front shocks and the rear swing arm both have long travel, the rear riding on springs and shock absorbers. The in-game version takes a few deliberate liberties: the real bike runs two spark plugs for redundancy because fouling is a problem, but DayZ simplifies it to one. It has longer gears than a motocross setup for a higher top speed across the map, and aftermarket gauges that let you manage the bike and its optional lights at night.

    The modeller’s own notes are a nice touch — tracing every switch and cable line to work out where it connected, recreating the cast shape of the engine and the rear suspension linkage, and importing the frame into ZBrush to sculpt the welds. It was, they say, their first time doing hard surfaces in ZBrush.

    The Enduro dirt bike in DayZ, based on the Jawa 500 682 Bitrak
    The Enduro tops out near 130 km/h and has removable parts you can mix and match across four base colours.
    Image: Bohemia Interactive — DayZ Badlands Dev Blog (Week 84)

    Ramps, suspension, and no air control (for now)

    Bohemia has placed ramps all over Nasdara for small jumps — but sets expectations immediately: there is no air control for now. You can get airborne; you cannot steer once you are.

    The suspension demonstration is worth watching for what the long-travel setup actually does under the bike.

    DayZ Badlands Dev Blog Week 84 - Motorbike Suspension Demonstration
    Video: Bohemia Interactive — DayZ Badlands Dev Blog (Week 84)

    Careful: Bikes are small-framed with powerful engines, and you can damage the spark plug if you push too hard. Bohemia says the balancing has been adjusted so cautious players should not need to worry — which is a fairly clear hint that reckless ones will.

    They recorded a real one

    The audio team went hunting for an actual Jawa 500 682 Bitrak, which is a rare racing variant produced in very small numbers. They were seriously considering recording a different bike with matching engine specs before they managed to get hold of the real thing.

    What they captured: a wide range of engine RPMs, the exhaust note (“spot-on,” they reckon), all the small incidental sounds on the bike, and several new tyre recordings.

    DayZ Badlands Dev Blog Week 84 - Behind The Scenes Of Recording Motorbike Audio
    Video: Bohemia Interactive — DayZ Badlands Dev Blog (Week 84)
    Aftermarket gauges on the Enduro dirt bike in DayZ
    Aftermarket gauges let you manage the bike and its optional lights while riding at night.
    Image: Bohemia Interactive — DayZ Badlands Dev Blog (Week 84)

    Maintenance, and what bikes cannot do

    Bikes are deliberately simpler to keep running than cars, and deliberately limited in what they offer:

    AspectDetail
    RepairsBoth bikes are repaired with a blowtorch.
    BatteryNeither bike has a separate battery like cars do, so assembling one is less hassle.
    TyresReplaceable, as always.
    Spark plugA single plug on the Enduro, and damageable if you ride carelessly.
    InventoryNone. Neither bike has any cargo space — they are purely transport.
    PassengersOne character only. No passenger seats.

    No inventory is the big one. A car is a rolling stash; a bike is not. That makes bikes a movement tool rather than a base-building logistics solution, and it is a deliberate trade against their speed.

    Work-in-progress model of the Jana moped showing its frame and panels
    The Jana was built with a Sub-D workflow in Blender, with the seat sculpted separately in ZBrush.
    Image: Bohemia Interactive — DayZ Badlands Dev Blog (Week 84)

    What is next, and where the schedule went

    Bohemia opened the blog with an apology for missing its own three-week cadence, citing two causes: it is “the final hurrah for most of the team,” and the marketing department was tied up with a Gamescom showcase. They say everyone is back and they will try to increase blog frequency as release approaches.

    Two topics are named for upcoming blogs:

    • The music production behind DayZ Badlands.
    • Animals coming to Nasdara.

    Combined with Dev Blog 6’s “release window just a few months away,” and an Experimental 1.30 date promised as soon as possible, the runway is getting short.

    Texturing pass on the Jana moped showing rust, dirt and oil staining
    Rust, dust, grime and fuel staining sell a vehicle that survived years of neglect.
    Image: Bohemia Interactive — DayZ Badlands Dev Blog (Week 84)

    What motorbikes mean for your server

    This is the rare dev blog where almost everything lands on existing servers rather than only the expansion. Bikes are coming to all four maps, and Experimental 1.30 gets them there ahead of Badlands.

    • A new vehicle class means new economy entries. Two bikes, multiple colour variants and removable Enduro parts all need spawn rates, lifetimes and loot placement in your mission XML.
    • Your vehicle caps need rethinking. Bikes are cheap, fast and disposable in a way cars are not, and a limit tuned for sedans will behave very differently once mopeds enter the pool.
    • No inventory changes player behaviour. Bikes will not replace cars for hauling, so expect them to be used as scouting and rotation tools — which tends to mean more contested-area traffic, not less.
    • “Many Bikes” is a preview of demand. A dedicated high-spawn server type on Experimental is the perfect excuse to test your own spawn balance before it matters.

    All of it runs through the same mission files and config you already manage. Our loot economy guide covers editing spawns safely with the built-in XML validator, and the serverDZ.cfg reference walks through every server setting you can tune.

    Not running a server yet? A new vehicle class dropping on every map at once is a good moment to start — our getting started guide takes you from order to a running server in about fifteen minutes, and the Workshop mods guide covers load order and auto-updates so a patch day does not catch you out.

    Note: We will cover the music and Nasdara animals blogs as they land, and the Experimental 1.30 date the moment Bohemia announces it.

    Frequently asked questions

    Are motorbikes only in DayZ Badlands?

    No. Bohemia confirms bikes will be found across all terrains, though in lower numbers outside Nasdara — the developers’ own video for this section is titled “Motorbikes On All Four Maps.” They arrive on Experimental with Update 1.30.

    What are the "Many Bikes" servers?

    A server type coming with Experimental Update 1.30 that lets players test motorbikes in advance. No release date for 1.30 has been given — Bohemia calls it “the elephant in the room” and says it will announce one as soon as possible.

    How fast are the two bikes?

    The Jana moped should reach approximately 70 km/h, and the Enduro dirt bike around 130 km/h. Both figures are the developers’ own approximations and could change before release.

    Can motorbikes carry loot or a passenger?

    Neither. Bohemia is explicit that neither bike has any inventory space and that both carry a single character with no passenger seats — they are designed purely as transport.

    Are ragdoll physics coming back to DayZ properly?

    They are returning specifically for bike crashes. Crash at speed and other players see a ragdoll animation — with all clients agreeing on the final position — while from your own perspective you briefly fall unconscious.

    How do you repair a motorbike?

    With a blowtorch. Neither bike uses a separate battery like cars do, tyres are replaceable, and the Enduro runs a single spark plug that can be damaged by careless riding.

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